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[DirextXDirectX_reference

Description: directx 教程 ,翻译版 详细介绍了 directx SDK包的功能和使用方法,是多媒体开发的必备参考资料。-directx tutorials, translation edition detailed directx SDK package functionality and use is essential to develop multi-media reference materials.
Platform: | Size: 394240 | Author: 刘七 | Hits:

[DirextXBlobs

Description: DirectX SDK中的例子,演示物体的融合和方向改变。用于学习DirectX的编程,运行需要安装DirectX SDK 2008。-DirectX SDK examples, demonstrations of the integration and direction of objects to change. For learning DirectX programming, run need to install DirectX SDK 2008.
Platform: | Size: 22528 | Author: mindbrain | Hits:

[DirextXXAudio2Sound3D

Description: DirectX SDK中的例子,演示了多方向立体声的播放。用于学习DirectX的编程,运行需要安装DirectX SDK 2008。-DirectX SDK械樱 示 硕 喾?牟拧学魏DirectX谋蹋要 讜讜 DirectX SDK 2008
Platform: | Size: 21504 | Author: mindbrain | Hits:

[DirextXWindowsApplication1

Description:  Visual C#使用Direct X的实现视频播放有以下几点:   1. 掌握在Visual C#引入Dirext X函数库的方法。   2. 设置Direct X视频播放的宿主组件。   3. 基本的播放命令的设置:播放、停止、暂停等。 4.全屏、退出的用法。 .net Framework SDK中并没有包含Direct X SDK,所以必须先下载、安装Direct X SDK。具体的下载地址为:http://download.microsoft.com/download/a/c/d/acdfb557-266f-4af4-8673-6ab8009b4ddd/dxsdk_apr2005.exe。此版本是2005四月份推出的英文版。这并不妨碍下面的程序实现。安装完Direct X后,就会在存在"C:\Windows\Microsoft.NET\Managed DirectX"这样一个目录,此目录中目录中应该有九个DLL文件和九个XML文件。九个DLL文件大致对应于DirectX中的十个命名空间。编程中就是使用其中的命名空间来提供对输入设备、声音、网络播放、图形等的支持。-err
Platform: | Size: 39936 | Author: guoliang | Hits:

[DirextXDirectX

Description: DirectX的中文帮助文档,虽然有点旧了,放出来,自由下载-DirectX sdk
Platform: | Size: 155648 | Author: 冯斌 | Hits:

[VC/MFCDirectShow

Description: 本书以DirectX SDK 9.0为蓝本,详细介绍了DirectShow的开发流程,并通过一些实例进一步介绍了DirectShow的应用。-This book to DirectX SDK 9.0 is based on details of the development process DirectShow, and introduced a number of further examples of DirectShow applications.
Platform: | Size: 31688704 | Author: 大勇 | Hits:

[VC/MFCGameDesign

Description: Visual C++ OpenGL DirectX 三维动画编程宝典电子书 这是一本关于用Visual C++平台下的OpenGL和DirectX实现三维动画的方法和技巧的专著。 本书的特点是以实例的形式由浅入深地详细地讲解。本书共分为两部分共18章和2个附录。第1部分:关于OpenGL的10个例子的讲解。内容为制作OpenGL黑屏窗口框架程序;绘制无色的三角形和正方形;绘制彩色的三角形和正方形;制作彩色旋转的三角形和正方形;制作彩色旋转的金字塔和正方体;制作旋转的带纹理贴图的正方体;实现纹理过滤器、基本的光照和键盘控制等特效;制作透明的带纹理贴图的可键盘控制的正方体;制作美丽的星空;用3D实现的在屋子里移动。第2部分给出与OpenGL前8个例子相对应的DirectX 8.0例子(应用DirectX 8.0 SDK),内容为制作不断变换背景颜色的DirectX窗口;制作黑白的三角形和正方形;制作彩色的三角形和正方形;制作彩色旋转的三角形和正方形;制作彩色旋转的金字塔和正方体;制作带纹理贴图的旋转的正方体;制作纹理过滤、光照效果以及键盘控制;制作透明效果。附录1为OpenGL指令集,附录2为安装DirectX 8.0 SDK。 每章的代码都是基于第1章的代码,并在前一章代码的基础上进行增删而成的,易于理解。代码特点是由浅入深,内容逐步增加。Visual C++ OpenGL DirectX -Visual C++ OpenGL DirectX
Platform: | Size: 8009728 | Author: jerry | Hits:

[VC/MFCDirectX_SDK_CN

Description: DirectX 9.0c 开发手册 简体中文版 -driectx sdk cn pdf 2009
Platform: | Size: 1531904 | Author: blue | Hits:

[Multimedia programmplayerc_src

Description: Media Player Classic 源代码,vs2008编译环境-Media Player Classic source code To compile you need: * TortoiseSVN Download * Microsoft Visual C++ 2008 SP1 Download * Microsoft® Windows® Software Development Kit Update for Windows Vista™ Download (optional) * BaseClasses from same SDK (SVN) * DirectX SDK (August 2007) Download * For VS2008SP1 also are needed ATL Server Library and Tools * Yasm Download * MinGW32, installer can be found here: ffdshow discussion topic * Copy libgcc.a and libmingwex.a from the MinGW32 \lib\ directory to the \lib\ directory of MPC s code repository. * Building a 64-bit build requires MinGW64 and several additional steps. Not recommended for novice developers. * I compile MPC-HC using latest Win7 SDK RC1, VS2008SP1, Microsoft Directx SDK (mar 2009)+ missing files for WMR7 from DirectX SDK (August 2007) Download , ATL Server Library Tools and MinGW GCC 4.3.3. * More information: How to compile MPC-HC * The method that MPC-HC uses for compiling FFmpeg code is more complex. If
Platform: | Size: 13992960 | Author: charlie | Hits:

[Video Capturecamerads

Description: 基于VC、DirectShow和OpenCV的摄像头捕捉视频的例子,不需要安装DirectX SDK-Based on VC, DirectShow and OpenCV camera to capture video examples, do not need to install DirectX SDK
Platform: | Size: 6628352 | Author: 冰晶石 | Hits:

[Video CaptureCaptureLiveVideofromvariousVideoDevices

Description: 这是一个捕捉现场视频应用程序,从视频捕获设备和USB连接网络摄像头都在同一个应用程序。我的项目在发展,我需要捕获来自各种视频设备,包括电视视频。虽然,我发现了一些用于捕获视频的来源,这不是效率。所以,这促使我发展自己的独立的应用程序。最初,LiveVideo检测到视频采集卡的可用性和网络摄像头是否附有与否。否则,它显示的信息。 API的大部分职能,从DirectX SDK的使用。essage. Most of the API functions are used from DirectX SDK.-This is an application to capture live video from the video capture device and USB to connect the network camera in the same application. In the development of my project, I need to capture from various video devices, including TV. Although I found some source for capturing video, it is not efficient. So, this prompted me to develop their own stand-alone applications. Initially, LiveVideo detect the availability of video capture cards and network camera is attached or not. Otherwise, it displays information. Most of API functions, from the use of DirectX SDK. essage. Most of the API functions are used from DirectX SDK.
Platform: | Size: 885760 | Author: lll | Hits:

[Delphi VCLDelphiVideoSoundsVcl

Description: TVideoCapture - Delphi wrapper for DirectShow video capture functions. Code is based on Microsoft s AMCap & StillCap samples from DirectX SDK and DScapture by orthkon * www.mp3.com/orthkon * orthkon@mail.com Compiled with Delphi 5. Tested under Win98 & Win2k & DX8 (latter required to capture bitmaps) with miniDV camcoder, Genius VideoCAM III, bt878 WDM TVTuner. -TVideoCapture- Delphi wrapper for DirectShow video capture functions. Code is based on Microsoft s AMCap & StillCap samples from DirectX SDK and DScapture by orthkon* www.mp3.com/orthkon* orthkon@mail.com Compiled with Delphi 5. Tested under Win98 & Win2k & DX8 (latter required to capture bitmaps) with miniDV camcoder, Genius VideoCAM III, bt878 WDM TVTuner.
Platform: | Size: 6242304 | Author: liu | Hits:

[DirextXmdxsdk

Description: Managed DirectX 9.0 SDK Summer 2004 中文开发文档 支持 Microsoft Visual C# Microsoft Visual Basic .NET Microsoft Visual C++ Microsoft JScript .NET-Managed DirectX 9.0 SDK Summer 2004 Chinese Development Documentation to support Microsoft Visual C# Microsoft Visual Basic. NET Microsoft Visual C++ Microsoft JScript. NET
Platform: | Size: 1380352 | Author: luozibin | Hits:

[DirextXDirectX

Description: 本代码详细描述了DirectX编程的过程,对于DirectX编程初学者很有益处,通过此例子即刻学会DirectX编程的原理。-The code details the process of DirectX programming, very good for DirectX programming beginners, through the example of the principle of instantly learn DirectX programming.
Platform: | Size: 21504 | Author: luckymouse | Hits:

[VC/MFCgameprogramming

Description: VC进行游戏编号,希望对大家有用.windows编程基础,DirectX SDK简介,diectxdarw基础篇,DirectSound-game grogramming
Platform: | Size: 394240 | Author: li | Hits:

[Multimedia DevelopDirectSound

Description: DirectSound,可以同时播放几个声音文件,但必需安装DirectX SDK,我选择的是DirectX SDK 9.0,-DirectSound, can play several audio files, but necessary to install DirectX SDK, I chose the DirectX SDK 9.0,
Platform: | Size: 3072 | Author: 张建龙 | Hits:

[BooksRealtimeTerrainEngine

Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
Platform: | Size: 2712576 | Author: Kylin | Hits:

[DirextXCJLibrary608c

Description: 序运行在Windows 98/2000/XP/2003平台下,可在VC++ 6.0或.NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。因为本章的程序用到DirectShow的COM,需要在程序options→directories→include files中添加-Preface platform running on Windows 98/2000/XP/2003 can VC++ 6.0 or. NET debugging. Please install before debugging Microsoft DirectX 9.0 SDK. DirectShow is used because the procedures in this chapter of the COM, need to process options → directories → include files to add
Platform: | Size: 4211712 | Author: 王小强 | Hits:

[DirextX03.LightMap

Description: 一个D3D 光照纹理的应用 使用directX sdk 9.0 。 光照纹理是 最重要的纹理之一。 -D3D application of a light texture to use directX sdk 9.0. Light texture is one of the most important texture.
Platform: | Size: 334848 | Author: 小强 | Hits:

[DirextXDndhkfein

Description: 这是一个基于directx8.0 sdk的一3d飞行模拟游戏源码Demo,虽说纹理与模型不怎样,但是功能还是齐全的,包含.x模型导入,飞行控制,2d显示出来,索引缓冲,键盘与鼠标键入,灯光与材质.是是3d学习者的源代码,可直接使用。-This is based on a 3d directx8.0 sdk source flight simulation game Demo, although the texture and the model is not how, but the function is complete, contains. X model import, flight control, 2d display, index buffer, keyboard and mouse type , lighting and materials. yes yes 3d learner' s source code can be used directly.
Platform: | Size: 73728 | Author: 认可 | Hits:
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